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Senior Pipeline Software Engineer

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Senior Pipeline Software Engineer

Software Developer

GPL India Tech , Remote

About Us

Senior Software Pipeline Engineer (Media and Entertainment Software Services) Job Summary The lines between production and post-production are becoming blurred thanks to the adoption of real-time tools in production from companies like Epic, Unity and Nvidia. Traditional pipelines are changing to accommodate challenges from these new workflows. We are on a mission to help our clients manage these productions assets and tasks and create effortless synergy between disparate systems. We are seeking an experienced software pipeline developer to work with our Software Services team. Under the direction of the Distinguished Software Engineer, you will work with a wide range of clients in media and entertainment (as well as other verticals with similar tools and workflows), helping build and improve production pipelines through custom software tools and integrations. You will bring your innovation, experience, and passion for the industry to the team, collaborating to identify current production needs as well as anticipate new opportunities for the future. This is a fully remote position. Your location is not a major factor and hours are flexible. Responsibilities Design, build, test, debug, and document new and existing software components to ensure that business, quality, and operational needs are met or exceeded. Build high quality code with strong roots in unit testing, test-driven development, and continuous integration. Participate actively in code and document reviews, providing your insight and opinion. Collaborate with clients, peer organizations, dev ops, and support organizations on technical issues. Work with the team to troubleshoot code level problems quickly and efficiently. Design, build, test, debug, and document solid and reliable APIs for software components. Work closely with other engineers to drive feature-richness and ongoing development of in-house application support infrastructure and APIs. Communicate with designers, producers, artists, and others to design automated features and improve their efficiency and quality of work. Develop and maintain training materials and documentation. Function as the Single Point of Contact for assigned clients. Work with client s Development, QA and UAT teams to ensure successful implementation of projects and releases. Contribute to the design and architecture to enable secure, scalable, and maintainable software. Contribute to technical roadmap and technical debt elimination, balancing time, resource, and quality constraints to achieve business and strategic goals and requirements. Analyze client needs and workflows, recommending best practices, and configuring tools to suit the identified needs. Requirements A least 3 years of experience in M&E or Games industry, with a deep knowledge of production pipelines, and a passion for pipeline development. Experience with Python, C++, Javascript, SQL, Django, Flask, JSON, REST. Experience with Shotgrid API and ShotgridToolkit. Experience with ftrack and CineSync. Knowledge of Jira and/or Perforce. Experience with DCC software like Maya and Nuke, specifically with their APIs. Experience with Deadline and AWS Cloud Services. The ability to self-manage and context switch when necessary. Ability to strategically solve complex technical issues. Ability to communicate technical information effectively both written and verbally. Ability to work independently and in a collaborative environment. Someone with well-founded opinions on pipeline and how to solve common challenges. Someone who is hungry to continue learning new software and technology. Ftrack, FileMaker or other project management software. Games production. Excel/Tableau/Smartsheets. Facilities with multiple locations and/or remote artists. Creating plugins for DCC applications. Experience or familiarity with virtual production workflows and scene descriptions such as USD, MDL and Omniverse. OTIL, OpenColorIO, OpenImageIO, ACES, or LUTs. Docker, Kubernetes. Microservices. Job type Full-time Compensation and Benefits We provide a competitive compensation package, including health benefits for full-time employees. Our belief in work-life balance aligns well with our very liberal vacation and personal time policy. Above all, youll be a part of a great team of people serving a vibrant and exciting community of creative media companies around the globe. Role: Software Development - Other Industry Type: IT Services & Consulting Department: Engineering - Software & QA Employment Type: Full Time, Permanent Role Category: Software Development Education UG: Any Graduate PG: Any Postgraduate Key Skills Post productionC++MDLProject managementMayaJavascriptJSONSoftware servicesSQLPython

location-iconJob Location

Remote

Job Location

Remote

Information
position
Position

Software Developer

job-type
Job Type
Experienced
workplace
Type of workplace
Remote
languages0
English Languages
Basic
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Languages

Salary Range

(Based On Interview)

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